What do the artifacts do?
Artifacts give strong bonuses. Small ones work in the village that holds them; large and unique ones work in all villages of the owner.
| Artifact | Effect | Small | Large | Unique |
|---|---|---|---|---|
| Architects' secret | Buildings and walls sturdier against siege | x4 | x3 | x5 |
| Boots of the mercenary | Troops move faster | x2 | x1.5 | x3 |
| Eyes of the eagle | Scouts stronger | x5 | x3 | x10 |
| Diet control | Troops eat less crop | half | 75% | half |
| Trainers' talent | Training time | half | 75% | half |
| Storage master plan | Great Warehouse and Great Granary can be built | yes | yes | - |
| Rivals' confusion | Bigger cranny (max 35%), enemy catapults hit at random | x3 | x2 | - |
| Artifact of the fool | A random effect that changes every day, sometimes harmful | yes | - | yes |
There are 22 artifacts. If you hold two of the same kind, the strongest one counts.
A captured artifact starts working 24 hours / world speed later (about 14 minutes here).
World Wonder construction plans are special artifacts. See World Wonder.
