Which animals live in oases?
Free oases are guarded by animals that only defend. Each oasis type has its own mix; new animals appear while nobody holds the oasis - 350 defence power per real day, up to 8,000 power per oasis.
| Animal | Def. vs infantry | Def. vs cavalry | XP (upkeep) |
|---|---|---|---|
| Rat | 25 | 20 | 1 |
| Spider | 35 | 40 | 1 |
| Snake | 40 | 60 | 1 |
| Bat | 66 | 50 | 1 |
| Wild Boar | 70 | 33 | 2 |
| Wolf | 80 | 70 | 2 |
| Bear | 140 | 200 | 3 |
| Crocodile | 380 | 240 | 3 |
| Tiger | 170 | 250 | 3 |
| Elephant | 440 | 520 | 5 |
| Oasis | Most animals possible |
|---|---|
| Forest (+25% wood) | 10 rats, 8 boars, 6 wolves, 3 bears |
| Clay | 10 rats, 8 spiders, 6 snakes, 2 bears |
| Hill (+25% iron) | 8 rats, 8 spiders, 6 bats, 2 bears |
| Lake (+25% crop) | 10 rats, 6 snakes, 2 crocodiles, 1 elephant |
| Forest lake | 10 rats, 10 boars, 8 wolves, 4 bears, 2 tigers |
| Clay lake | 10 rats, 10 spiders, 8 snakes, 3 crocodiles, 2 tigers |
| Hill lake | 10 rats, 10 bats, 4 bears, 3 crocodiles, 1 elephant |
| Fertile (+50% crop) | 12 rats, 10 snakes, 5 crocodiles, 4 tigers, 3 elephants |
A new oasis starts with 50-100% of these numbers.
Animal growth uses real time, not world speed: about 350 power per day (power = an animal's average defence), in the oasis's usual species mix, until the oasis holds 8,000 power. A cleared oasis is safe to raid for a while; an untouched one keeps getting stronger.
Scout an oasis or click it on the Map to see its animals.
