Game guide › Buildings

Building requirements (what do I need first?)

Most buildings need other buildings first. This table lists every requirement; the empty-place page also shows what is "available later".
BuildingNeedsNotes
Warehouse, GranaryMain Building 1More than one after level 20
Cranny-One per village, max level 10
EmbassyMain Building 1
MarketplaceMain Building 3, Warehouse 1, Granary 1
BarracksMain Building 3, Rally Point 1
AcademyMain Building 3, Barracks 3
ArmouryMain Building 3, Academy 1
BlacksmithMain Building 3, Academy 3
Hero's MansionMain Building 3, Rally Point 1
StableBlacksmith 3, Academy 5
WorkshopMain Building 5, Academy 10
ResidenceMain Building 5Not with a Palace
PalaceMain Building 5, Embassy 1One per account
Town HallMain Building 10, Academy 10
TreasuryMain Building 10
Tournament SquareRally Point 15
Trade OfficeMarketplace 20, Stable 10
Great Barracks / Great StableBarracks 20 / Stable 20Not in the capital
Stonemason's LodgeMain Building 5, Palace 3Capital only
Sawmill / Brickyard / Iron FoundryThat field type 10, Main Building 5Max level 5
Grain MillCropland 5Max level 5
BakeryCropland 10, Grain Mill 5, Main Building 5Max level 5
BreweryGranary 20, Rally Point 10Teutons, capital only
Horse Drinking TroughRally Point 10, Stable 20Romans
TrapperRally Point 1Gauls
Great Warehouse / GranaryMain Building 10Storage plan artifact or World Wonder village

The Main Building, Rally Point and wall have fixed places. The wall needs nothing.

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