Building requirements (what do I need first?)
Most buildings need other buildings first. This table lists every requirement; the empty-place page also shows what is "available later".
| Building | Needs | Notes |
|---|---|---|
| Warehouse, Granary | Main Building 1 | More than one after level 20 |
| Cranny | - | One per village, max level 10 |
| Embassy | Main Building 1 | |
| Marketplace | Main Building 3, Warehouse 1, Granary 1 | |
| Barracks | Main Building 3, Rally Point 1 | |
| Academy | Main Building 3, Barracks 3 | |
| Armoury | Main Building 3, Academy 1 | |
| Blacksmith | Main Building 3, Academy 3 | |
| Hero's Mansion | Main Building 3, Rally Point 1 | |
| Stable | Blacksmith 3, Academy 5 | |
| Workshop | Main Building 5, Academy 10 | |
| Residence | Main Building 5 | Not with a Palace |
| Palace | Main Building 5, Embassy 1 | One per account |
| Town Hall | Main Building 10, Academy 10 | |
| Treasury | Main Building 10 | |
| Tournament Square | Rally Point 15 | |
| Trade Office | Marketplace 20, Stable 10 | |
| Great Barracks / Great Stable | Barracks 20 / Stable 20 | Not in the capital |
| Stonemason's Lodge | Main Building 5, Palace 3 | Capital only |
| Sawmill / Brickyard / Iron Foundry | That field type 10, Main Building 5 | Max level 5 |
| Grain Mill | Cropland 5 | Max level 5 |
| Bakery | Cropland 10, Grain Mill 5, Main Building 5 | Max level 5 |
| Brewery | Granary 20, Rally Point 10 | Teutons, capital only |
| Horse Drinking Trough | Rally Point 10, Stable 20 | Romans |
| Trapper | Rally Point 1 | Gauls |
| Great Warehouse / Granary | Main Building 10 | Storage plan artifact or World Wonder village |
The Main Building, Rally Point and wall have fixed places. The wall needs nothing.
