Residence and Palace
All levels: cost, build time and what each level gives »
Both train settlers and chiefs and give expansion slots. You can have only one Palace, and the village with it becomes your capital. A village has either a Residence or a Palace, never both.
| Residence | Palace | |
|---|---|---|
| Needs | Main Building 5 | Main Building 5, Embassy 1 |
| How many | One per village | One in your whole account |
| Expansion slots | Level 10 and 20 (2 slots) | Level 10, 15 and 20 (3 slots) |
| Special | Makes this village your capital |
Loyalty: the village's loyalty regrows 1% per hour per Residence/Palace level (x100 on this world). Without either, loyalty does not regrow.
Defence: the village gets 2 x level x level extra base defence (level 10: +200, level 20: +800).
Enemy chiefs cannot lower loyalty while a Residence or Palace stands. Attackers must destroy it with catapults first.
Settlers and chiefs train 10% faster per level, like in the Barracks.
