Game guide › Defence & protection

I see an incoming attack. What can I do?

The Village overview shows a red alert with the time of the first attack. You can add defence, ask for help, spend or hide resources, or evade.
An attack already on its way is not stopped by protection bought, or an alliance or pact made, after it was sent (classic rule).

You see the sender and arrival time, but not the troops. Incoming scouts are shown as "Incoming scouts".

  1. Check the arrival time at the Rally Point.
  2. Spend resources (build, train) so there is little to steal.
  3. Train defenders if there is time, or ask your alliance for reinforcements.
  4. Scout the attacker to guess what is coming.
  5. If you cannot hold, send your troops away (for example as reinforcement to your other village) so they survive, or use Gold Club evasion in the capital.
Protection (beginner or bought) only stops new attacks from being sent. Attacks that are already on the way still arrive.

Related topics

  • Reinforcements: helping other villages and getting help Defence & protectionSend troops as Reinforcement to defend another village. They fight there until you withdraw them, and the host village feeds them.
  • Evasion: let your capital's troops escape (Gold Club) Defence & protectionWith the Gold Club you can turn on evasion in your capital: when an attack or raid arrives, the capital's own troops at home leave and come back shortly after.
  • How does the cranny work? Defence & protectionThe cranny hides 3.5% of your storage per level (35% at level 10) of each resource from raiders. Gauls hide twice as much, but never more than 35%.
  • Playing defensively Strategy & tipsMake attacks on you unprofitable: high cranny, a good wall, mixed defensive troops, scouts at home, and an alliance that reinforces you.
  • Buying protection Gold & servicesBuy 24 hours of protection for 80 Gold. Only while you are not protected, and not within 8 hours after your last bought protection ended or after you attacked a player.

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