Game guide › Attacking & raiding

How much do I steal, and what does the cranny protect?

Survivors take what the target has above its cranny protection, up to their carry capacity, split evenly between the four resources.

From a village: raids always take loot if troops survive. Normal attacks take loot only if they win.

From an oasis: you must win the fight (raid or attack) to take loot.

The defender's cranny keeps a share of each resource hidden. Teuton attackers find more: the cranny hides only 80% against them.

Loot that does not fit into your storage when the troops get home is lost.

The movement list shows the haul of returning troops. Click the movement for details.

Related topics

  • How does the cranny work? Defence & protectionThe cranny hides 3.5% of your storage per level (35% at level 10) of each resource from raiders. Gauls hide twice as much, but never more than 35%.
  • How much loot can my troops carry? Troops & trainingEach unit carries a fixed amount of resources (for example Clubswinger 60, Equites Imperatoris 100). Only survivors carry; scouts, rams, catapults and chiefs carry nothing.
  • Raiding: how to make it pay Strategy & tipsRaid targets with little defence and lots of resources: empty oases and inactive players. Send just enough troops to carry the loot, and scout before you risk an army.
  • Normal attack, raid, reinforcement or scouting: which one? Attacking & raidingA raid steals resources and both sides lose only part of their troops. A normal attack fights to the end and is needed for rams, catapults, chiefs and capturing oases.

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