Game guide
Results for “traps”8
- Gaul traps (Trapper) Defence & protectionGauls build traps in the Trapper. Each free trap catches one attacker before the fight; prisoners stay until the Gaul frees them or their side wins an attack on that village.
- Romans, Teutons or Gauls: which tribe is best for me? Troops & trainingRomans build faster and have strong infantry; Teutons have cheap troops that carry a lot and beat crannies; Gauls are the best defenders, the fastest, with a double cranny and traps.
- Tips for Gauls Strategy & tipsDefend cheaply with Phalanx and traps, raid far with Theutates Thunders, and use your doubled cranny.
- Crop and upkeep: who eats my crop? Resources & fieldsEvery point of population eats 1 crop per hour, every soldier eats its upkeep, and the hero eats 6. Crop consumption is not sped up on this world.
- How much crop do my troops eat? Troops & trainingEach unit eats its upkeep in crop every hour: 1 for most infantry, 2-4 for cavalry, 3 for rams, 6 for catapults, 4-5 for chiefs. This is not sped up on this world.
- How do I use the combat simulator? Attacking & raidingThe simulator fights a battle with the real battle code without changing anything. Enter both armies and see the winner, losses, wall and building damage, and how much stronger you need to be.
- Simple defence rules Defence & protectionKeep a cranny, a wall and some defensive troops, spend your resources, and don't be the easiest target near your neighbours.
- Playing defensively Strategy & tipsMake attacks on you unprofitable: high cranny, a good wall, mixed defensive troops, scouts at home, and an alliance that reinforces you.
Getting started5
Your first hours, protection and the screens
Resources & fields8
Production, storage, crop, oases bonus
Buildings18
What each building does and when to build it
Troops & training10
Units, research, upgrades, training
Attacking & raiding13
Raids, attacks, scouting, siege, simulator
Defence & protection7
Walls, cranny, traps, reinforcements
Hero7
Training, skills, experience, revival
Oases5
Animals, looting and capturing oases
New villages7
Settlers, culture points, conquering
Market & trade5
Merchants, offers, NPC trade, Gold market
Alliance5
Founding, members, diplomacy, chat
Gold & services9
Gold Club, boosts, finish now, protection
Endgame5
Natars, artifacts, World Wonder
Statistics & medals4
Rankings, weekly Top 10 and prizes
Account & wallet6
Profile, avatar, wallet, token perks
Strategy & tips8
What works best, per tribe and per phase
