Game guide

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Results for “traps”8

  • Gaul traps (Trapper) Defence & protectionGauls build traps in the Trapper. Each free trap catches one attacker before the fight; prisoners stay until the Gaul frees them or their side wins an attack on that village.
  • Romans, Teutons or Gauls: which tribe is best for me? Troops & trainingRomans build faster and have strong infantry; Teutons have cheap troops that carry a lot and beat crannies; Gauls are the best defenders, the fastest, with a double cranny and traps.
  • Tips for Gauls Strategy & tipsDefend cheaply with Phalanx and traps, raid far with Theutates Thunders, and use your doubled cranny.
  • Crop and upkeep: who eats my crop? Resources & fieldsEvery point of population eats 1 crop per hour, every soldier eats its upkeep, and the hero eats 6. Crop consumption is not sped up on this world.
  • How much crop do my troops eat? Troops & trainingEach unit eats its upkeep in crop every hour: 1 for most infantry, 2-4 for cavalry, 3 for rams, 6 for catapults, 4-5 for chiefs. This is not sped up on this world.
  • How do I use the combat simulator? Attacking & raidingThe simulator fights a battle with the real battle code without changing anything. Enter both armies and see the winner, losses, wall and building damage, and how much stronger you need to be.
  • Simple defence rules Defence & protectionKeep a cranny, a wall and some defensive troops, spend your resources, and don't be the easiest target near your neighbours.
  • Playing defensively Strategy & tipsMake attacks on you unprofitable: high cranny, a good wall, mixed defensive troops, scouts at home, and an alliance that reinforces you.

Getting started5

Your first hours, protection and the screens

Resources & fields8

Production, storage, crop, oases bonus

Buildings18

What each building does and when to build it

Troops & training10

Units, research, upgrades, training

Attacking & raiding13

Raids, attacks, scouting, siege, simulator

Defence & protection7

Walls, cranny, traps, reinforcements

Hero7

Training, skills, experience, revival

Oases5

Animals, looting and capturing oases

New villages7

Settlers, culture points, conquering

Market & trade5

Merchants, offers, NPC trade, Gold market

Alliance5

Founding, members, diplomacy, chat

Gold & services9

Gold Club, boosts, finish now, protection

Endgame5

Natars, artifacts, World Wonder

Statistics & medals4

Rankings, weekly Top 10 and prizes

Account & wallet6

Profile, avatar, wallet, token perks

Strategy & tips8

What works best, per tribe and per phase