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  • Crop and upkeep: who eats my crop? Resources & fieldsEvery point of population eats 1 crop per hour, every soldier eats its upkeep, and the hero eats 6. Crop consumption is not sped up on this world.
  • What happens when my crop runs out? Resources & fieldsWhen the granary is empty and net crop is negative, troops in the village die until consumption fits production. Reinforcements die first, then your own troops, the most crop-hungry first.
  • How much crop do my troops eat? Troops & trainingEach unit eats its upkeep in crop every hour: 1 for most infantry, 2-4 for cavalry, 3 for rams, 6 for catapults, 4-5 for chiefs. This is not sped up on this world.
  • How do I find 9- and 15-croppers? (Cropper finder) OasesGold Club members can list 9- and 15-crop fields within 10, 20 or 30 fields, with the best crop oasis bonus nearby and the owner if taken.
  • Village types: 4-4-4-6, 9-croppers and 15-croppers Resources & fieldsEach piece of land has a fixed mix of 18 fields. Everyone starts on a 4-4-4-6; 9-croppers and 15-croppers have far more crop and are great for big armies.
  • How much does an oasis add to production? Resources & fieldsA captured oasis adds +25% (or +50% crop for a fertile oasis) of the village's base production of that resource. A village can hold up to 3 oases.
  • Horse Drinking Trough (Romans) BuildingsRomans only: cavalry trains 1% faster per level, and from levels 10, 15 and 20 Equites Legati, Imperatoris and Caesaris eat 1 crop less each.
  • Gold Club: what do I get? Gold & servicesThe Gold Club costs 200 Gold once and lasts the whole world. It gives farm lists, the Oasis Raider, evasion, trade routes and the cropper finder.
  • How do resource fields and production work? Resources & fieldsEach of your 18 fields produces one resource; every level produces more. Fields go to level 10 in normal villages and level 20 in your capital.
  • What does server speed x100 mean? Getting startedOn this x100 world, production, building, training, research, celebrations, culture points and travel are 100 times faster than on a normal world. Crop eaten by population and troops is not faster.
  • How much can I store? What happens when storage is full? Resources & fieldsThe Warehouse stores wood, clay and iron (each); the Granary stores crop. When storage is full, production stops and anything delivered above the limit is lost.
  • Where can I see exactly where my production comes from? Resources & fieldsClick a resource in the top bar or the Production table: the Production page lists base output per field level, every bonus, and crop consumption.
  • Sawmill, Brickyard, Iron Foundry, Grain Mill, Bakery Resources & fieldsThese five buildings add +5% production per level (max level 5, so +25%). Crop can get +50% with both Grain Mill and Bakery.
  • Common beginner mistakes Strategy & tipsFull storage, no cranny, attacking a player during protection, sending a hero alone, and too little crop are the most common mistakes.
  • What is onchainTRAVIAN? Getting startedA browser strategy game that follows the classic Travian 3.6 rules: grow villages, train troops, trade, fight and join an alliance. The world ends when an alliance finishes a World Wonder at level 100.
  • Which screens are there and how do I move around? Getting startedThe top buttons open the Village overview (fields), Village centre (buildings), Map, Statistics, Reports, Messages and Plus. The side menu has the Rally Point, Hero, Alliance, Chat, Gold pages and your profile.
  • Building requirements (what do I need first?) BuildingsMost buildings need other buildings first. This table lists every requirement; the empty-place page also shows what is "available later".
  • Which troops attack, defend, scout or conquer? Troops & trainingEach tribe has 10 units: fighting infantry and cavalry, a scout, a ram, a catapult, a chief and settlers. Use attack units to attack and raid, defence units to defend.
  • How much loot can my troops carry? Troops & trainingEach unit carries a fixed amount of resources (for example Clubswinger 60, Equites Imperatoris 100). Only survivors carry; scouts, rams, catapults and chiefs carry nothing.
  • How does the cranny work? Defence & protectionThe cranny hides 3.5% of your storage per level (35% at level 10) of each resource from raiders. Gauls hide twice as much, but never more than 35%.
  • Gaul traps (Trapper) Defence & protectionGauls build traps in the Trapper. Each free trap catches one attacker before the fight; prisoners stay until the Gaul frees them or their side wins an attack on that village.
  • Reinforcements: helping other villages and getting help Defence & protectionSend troops as Reinforcement to defend another village. They fight there until you withdraw them, and the host village feeds them.
  • How do I get a hero? HeroBuild a Hero's Mansion, then choose one researched infantry or cavalry soldier at home: it becomes your hero. It costs twice the unit's price and 1.6 times its training time.
  • My hero died. How do I revive it? HeroRevive your hero on the Hero page in its home village. It keeps its level and points; cost and time grow with its level.
  • Which animals live in oases? OasesFree oases are guarded by animals that only defend. Each oasis type has its own mix; new animals appear while nobody holds the oasis - 350 defence power per real day, up to 8,000 power per oasis.
  • Raiding oases for resources OasesFree oases collect resources over time. On this world each +25% bonus gathers 4,000 per hour, up to 80,000 per resource. Win a raid or attack to take them.
  • How do I capture an oasis? OasesSend a normal attack (not a raid) with your hero to a free oasis within 3 fields of your village, kill every animal, and have a Hero's Mansion at level 10 or more.
  • Town Hall celebrations New villagesThe Town Hall holds celebrations that give culture points: a small one up to 500, a great one up to 2,000 (but never more than your daily culture production).
  • NPC trade: change resources into any mix Market & tradeFor 3 Gold the NPC merchant turns all resources in the village into any mix you want. The total stays the same.
  • Gold market: sell resources and troops for Gold Market & tradeSell resources or troops to other players for Gold. Buyers pay Gold at once; goods travel from the seller's village. Troops can only be bought by players of the same tribe.

Getting started5

Your first hours, protection and the screens

Resources & fields8

Production, storage, crop, oases bonus

Buildings18

What each building does and when to build it

Troops & training10

Units, research, upgrades, training

Attacking & raiding13

Raids, attacks, scouting, siege, simulator

Defence & protection7

Walls, cranny, traps, reinforcements

Hero7

Training, skills, experience, revival

Oases5

Animals, looting and capturing oases

New villages7

Settlers, culture points, conquering

Market & trade5

Merchants, offers, NPC trade, Gold market

Alliance5

Founding, members, diplomacy, chat

Gold & services9

Gold Club, boosts, finish now, protection

Endgame5

Natars, artifacts, World Wonder

Statistics & medals4

Rankings, weekly Top 10 and prizes

Account & wallet6

Profile, avatar, wallet, token perks

Strategy & tips8

What works best, per tribe and per phase