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  • Gold Club: what do I get? Gold & servicesThe Gold Club costs 200 Gold once and lasts the whole world. It gives farm lists, the Oasis Raider, evasion, trade routes and the cropper finder.
  • Farm lists (Gold Club) Attacking & raidingWith the Gold Club, save up to 100 raid targets per list (10 lists) and raid them all with one click, or automatically every 15, 30, 60 or 120 minutes.
  • Oasis Raider: automatic oasis raids (Gold Club) Attacking & raidingA Gold Club tool: turn it on and it raids the best free oases around a village by itself, every 5 to 60 minutes, and sizes each raid to carry the loot.
  • Evasion: let your capital's troops escape (Gold Club) Defence & protectionWith the Gold Club you can turn on evasion in your capital: when an attack or raid arrives, the capital's own troops at home leave and come back shortly after.
  • Trade routes (Gold Club) Market & tradeWith the Gold Club, merchants deliver fixed amounts between your own villages 1, 2 or 3 times a day at a chosen hour (UTC).
  • What is Gold and what can I do with it? Gold & servicesGold is the premium currency. Use it for boosts, finishing tasks now, the NPC trade, protection, the Gold Club, founding an alliance and the news ticker, or trade it with players.
  • How do I find 9- and 15-croppers? (Cropper finder) OasesGold Club members can list 9- and 15-crop fields within 10, 20 or 30 fields, with the best crop oasis bonus nearby and the owner if taken.
  • Gold market: sell resources and troops for Gold Market & tradeSell resources or troops to other players for Gold. Buyers pay Gold at once; goods travel from the seller's village. Troops can only be bought by players of the same tribe.
  • How do I get Gold? Gold & servicesWin weekly prizes, sell resources or troops in the Gold market, receive Gold from other players, or buy Gold with crypto when payments are switched on.
  • Weekly Top 10, medals and Gold prizes Statistics & medalsEach week runs from Monday 00:00 UTC. The top 3 in five categories get a medal and 300, 200 or 100 Gold.
  • Which screens are there and how do I move around? Getting startedThe top buttons open the Village overview (fields), Village centre (buildings), Map, Statistics, Reports, Messages and Plus. The side menu has the Rally Point, Hero, Alliance, Chat, Gold pages and your profile.
  • How much loot can my troops carry? Troops & trainingEach unit carries a fixed amount of resources (for example Clubswinger 60, Equites Imperatoris 100). Only survivors carry; scouts, rams, catapults and chiefs carry nothing.
  • Sending Gold to another player Gold & servicesOn Plus & Gold, enter a player name and an amount (whole Gold, 1 to 1,000,000). The player gets a message with your optional note.
  • Village types: 4-4-4-6, 9-croppers and 15-croppers Resources & fieldsEach piece of land has a fixed mix of 18 fields. Everyone starts on a 4-4-4-6; 9-croppers and 15-croppers have far more crop and are great for big armies.
  • How does training troops work? Troops & trainingEnter how many units you want in the Barracks, Stable, Workshop or Residence and pay all at once. Units come out one after another; each building has its own queue.
  • I see an incoming attack. What can I do? Defence & protectionThe Village overview shows a red alert with the time of the first attack. You can add defence, ask for help, spend or hide resources, or evade.
  • Raiding oases for resources OasesFree oases collect resources over time. On this world each +25% bonus gathers 4,000 per hour, up to 80,000 per resource. Win a raid or attack to take them.
  • Capital: what is special and how do I move it? New villagesYour first village is your capital. Only the capital can raise fields above level 10, it cannot be conquered or destroyed, and some buildings exist only there. Building a Palace in another village moves the capital.
  • Raiding: how to make it pay Strategy & tipsRaid targets with little defence and lots of resources: empty oases and inactive players. Send just enough troops to carry the loot, and scout before you risk an army.
  • NPC trade: change resources into any mix Market & tradeFor 3 Gold the NPC merchant turns all resources in the village into any mix you want. The total stays the same.
  • Buying protection Gold & servicesBuy 24 hours of protection for 80 Gold. Only while you are not protected, and not within 8 hours after your last bought protection ended or after you attacked a player.
  • Gold boosts: production, speed, attack and defence Gold & servicesBoosts work for all your villages for a fixed real time. Buying again while active adds the time on top.
  • Token holder tiers and perks Account & walletHolding the game token in a linked wallet gives a tier with bonuses for build speed, production, troop cost and carry. Tiers use your lowest balance over recent checks.
  • Tips for Teutons Strategy & tipsRaid early and often with cheap Clubswingers, beat crannies, and build big hammers of Axemen and Teutonic Knights.
  • Which troops attack, defend, scout or conquer? Troops & trainingEach tribe has 10 units: fighting infantry and cavalry, a scout, a ram, a catapult, a chief and settlers. Use attack units to attack and raid, defence units to defend.
  • How many things can I build at once? (Master Builder) BuildingsNormally one construction at a time per village. Romans can build one field and one building at once. Master Builder (10 Gold, 7 days) adds one more builder.
  • How do I join or found an alliance? AllianceTo join, you need an Embassy (level 1) and an invitation. To found one, you need Embassy level 3 and 280 Gold.
  • Finish now: how much does it cost? Gold & servicesOn this world finishing now costs 1 Gold per real minute of work left, at least 2 Gold. It works for construction, training and research.
  • Master Builder and Master Trainer Gold & servicesMaster Builder (10 Gold, 7 days) gives one more builder in every village. Master Trainer (10 Gold, 7 days) allows two upgrades at once in each Blacksmith and Armoury.
  • How does beginner protection work? Getting startedNew players are protected for 24 hours: nobody can attack, raid or scout their villages. Attacking, raiding or scouting another player ends your protection at once.

Getting started5

Your first hours, protection and the screens

Resources & fields8

Production, storage, crop, oases bonus

Buildings18

What each building does and when to build it

Troops & training10

Units, research, upgrades, training

Attacking & raiding13

Raids, attacks, scouting, siege, simulator

Defence & protection7

Walls, cranny, traps, reinforcements

Hero7

Training, skills, experience, revival

Oases5

Animals, looting and capturing oases

New villages7

Settlers, culture points, conquering

Market & trade5

Merchants, offers, NPC trade, Gold market

Alliance5

Founding, members, diplomacy, chat

Gold & services9

Gold Club, boosts, finish now, protection

Endgame5

Natars, artifacts, World Wonder

Statistics & medals4

Rankings, weekly Top 10 and prizes

Account & wallet6

Profile, avatar, wallet, token perks

Strategy & tips8

What works best, per tribe and per phase