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Results for “raid”30

  • Normal attack, raid, reinforcement or scouting: which one? Attacking & raidingA raid steals resources and both sides lose only part of their troops. A normal attack fights to the end and is needed for rams, catapults, chiefs and capturing oases.
  • Oasis Raider: automatic oasis raids (Gold Club) Attacking & raidingA Gold Club tool: turn it on and it raids the best free oases around a village by itself, every 5 to 60 minutes, and sizes each raid to carry the loot.
  • Raiding oases for resources OasesFree oases collect resources over time. On this world each +25% bonus gathers 4,000 per hour, up to 80,000 per resource. Win a raid or attack to take them.
  • Raiding: how to make it pay Strategy & tipsRaid targets with little defence and lots of resources: empty oases and inactive players. Send just enough troops to carry the loot, and scout before you risk an army.
  • Farm lists (Gold Club) Attacking & raidingWith the Gold Club, save up to 100 raid targets per list (10 lists) and raid them all with one click, or automatically every 15, 30, 60 or 120 minutes.
  • Natar attacks on players EndgameNatars attack players with 300 or more population, at most once a day. Their army is sized to your strength, so small players get small raids and strong players get big attacks.
  • How does the cranny work? Defence & protectionThe cranny hides 3.5% of your storage per level (35% at level 10) of each resource from raiders. Gauls hide twice as much, but never more than 35%.
  • How much do I steal, and what does the cranny protect? Attacking & raidingSurvivors take what the target has above its cranny protection, up to their carry capacity, split evenly between the four resources.
  • Simple defence rules Defence & protectionKeep a cranny, a wall and some defensive troops, spend your resources, and don't be the easiest target near your neighbours.
  • Gold Club: what do I get? Gold & servicesThe Gold Club costs 200 Gold once and lasts the whole world. It gives farm lists, the Oasis Raider, evasion, trade routes and the cropper finder.
  • Tips for Teutons Strategy & tipsRaid early and often with cheap Clubswingers, beat crannies, and build big hammers of Axemen and Teutonic Knights.
  • What should I do in my first hour? Getting startedUpgrade all resource fields, build a Rally Point, Warehouse, Granary and Cranny, then raise the Main Building and start raiding oases. Use your 24 hours of beginner protection well.
  • How does beginner protection work? Getting startedNew players are protected for 24 hours: nobody can attack, raid or scout their villages. Attacking, raiding or scouting another player ends your protection at once.
  • Which troops attack, defend, scout or conquer? Troops & trainingEach tribe has 10 units: fighting infantry and cavalry, a scout, a ram, a catapult, a chief and settlers. Use attack units to attack and raid, defence units to defend.
  • How do I send troops? Attacking & raidingOpen Rally Point, Send troops, choose the units, type the target coordinates, pick the mission (reinforce, attack, raid, scout) and confirm.
  • How do I capture an oasis? OasesSend a normal attack (not a raid) with your hero to a free oasis within 3 fields of your village, kill every animal, and have a Hero's Mansion at level 10 or more.
  • A good build order for the first day Strategy & tipsFields first, storage and cranny next, then Main Building, Barracks and Embassy; use the protection time to grow and raid oases.
  • Tips for Romans Strategy & tipsUse the double build queue all the time, raid with Equites Imperatoris, attack with Imperians, and enjoy the strongest wall.
  • Tips for Gauls Strategy & tipsDefend cheaply with Phalanx and traps, raid far with Theutates Thunders, and use your doubled cranny.
  • Evasion: let your capital's troops escape (Gold Club) Defence & protectionWith the Gold Club you can turn on evasion in your capital: when an attack or raid arrives, the capital's own troops at home leave and come back shortly after.
  • Who are the Natars? EndgameThe Natars are a computer tribe that guards artifacts and World Wonder villages with very large armies. They also raid players with 300 or more population, at most once a day.
  • How much can I store? What happens when storage is full? Resources & fieldsThe Warehouse stores wood, clay and iron (each); the Granary stores crop. When storage is full, production stops and anything delivered above the limit is lost.
  • How much does an oasis add to production? Resources & fieldsA captured oasis adds +25% (or +50% crop for a fertile oasis) of the village's base production of that resource. A village can hold up to 3 oases.
  • Rally Point BuildingsYou need a Rally Point to send troops. Each level allows 5 outgoing troop movements at once, and higher levels let catapults aim at more buildings.
  • Romans, Teutons or Gauls: which tribe is best for me? Troops & trainingRomans build faster and have strong infantry; Teutons have cheap troops that carry a lot and beat crannies; Gauls are the best defenders, the fastest, with a double cranny and traps.
  • How is a battle calculated? Attacking & raidingTotal attack is compared with total defence. The stronger side wins; the weaker side's strength decides how many the winner loses.
  • Rams and walls Attacking & raidingRams lower the enemy wall in normal attacks. They strike before the fight, so the battle is fought against the weaker wall, and they damage the wall even if you lose.
  • How do I use the combat simulator? Attacking & raidingThe simulator fights a battle with the real battle code without changing anything. Enter both armies and see the winner, losses, wall and building damage, and how much stronger you need to be.
  • Where are my troops? (troop movements) Attacking & raidingThe Rally Point lists all movements with All, Incoming, Outgoing and Returning tabs. Click your own movement to see the exact troops and the haul.
  • Gaul traps (Trapper) Defence & protectionGauls build traps in the Trapper. Each free trap catches one attacker before the fight; prisoners stay until the Gaul frees them or their side wins an attack on that village.

Getting started5

Your first hours, protection and the screens

Resources & fields8

Production, storage, crop, oases bonus

Buildings18

What each building does and when to build it

Troops & training10

Units, research, upgrades, training

Attacking & raiding13

Raids, attacks, scouting, siege, simulator

Defence & protection7

Walls, cranny, traps, reinforcements

Hero7

Training, skills, experience, revival

Oases5

Animals, looting and capturing oases

New villages7

Settlers, culture points, conquering

Market & trade5

Merchants, offers, NPC trade, Gold market

Alliance5

Founding, members, diplomacy, chat

Gold & services9

Gold Club, boosts, finish now, protection

Endgame5

Natars, artifacts, World Wonder

Statistics & medals4

Rankings, weekly Top 10 and prizes

Account & wallet6

Profile, avatar, wallet, token perks

Strategy & tips8

What works best, per tribe and per phase