Game guide

122 topics · search or browse

Results for “capture oasis”29

  • How do I capture an oasis? OasesSend a normal attack (not a raid) with your hero to a free oasis within 3 fields of your village, kill every animal, and have a Hero's Mansion at level 10 or more.
  • How much does an oasis add to production? Resources & fieldsA captured oasis adds +25% (or +50% crop for a fertile oasis) of the village's base production of that resource. A village can hold up to 3 oases.
  • How do I give up an oasis? OasesOpen the Hero's Mansion and click Release next to the oasis. It becomes free again, and you can capture a better one.
  • Hero and oases HeroYour hero is needed to capture oases, and fighting oasis animals is a safe way to earn hero experience.
  • Oasis Raider: automatic oasis raids (Gold Club) Attacking & raidingA Gold Club tool: turn it on and it raids the best free oases around a village by itself, every 5 to 60 minutes, and sizes each raid to carry the loot.
  • What happens when my crop runs out? Resources & fieldsWhen the granary is empty and net crop is negative, troops in the village die until consumption fits production. Reinforcements die first, then your own troops, the most crop-hungry first.
  • Normal attack, raid, reinforcement or scouting: which one? Attacking & raidingA raid steals resources and both sides lose only part of their troops. A normal attack fights to the end and is needed for rams, catapults, chiefs and capturing oases.
  • How does the hero fight? HeroThe hero fights with the army it travels with, like a strong extra unit, and its bonus helps only that army. A hero at home defends with the village troops.
  • How do I capture an artifact? EndgameDestroy the Treasury of the village that holds it, then win a normal attack with your hero alive. Your attacking village needs an empty Treasury of level 10 (small) or 20 (large/unique).
  • Common beginner mistakes Strategy & tipsFull storage, no cranny, attacking a player during protection, sending a hero alone, and too little crop are the most common mistakes.
  • Hero's Mansion BuildingsTrain your hero here. At levels 10, 15 and 20 the village can hold one more oasis (3 at most).
  • Which animals live in oases? OasesFree oases are guarded by animals that only defend. Each oasis type has its own mix; new animals appear while nobody holds the oasis - 350 defence power per real day, up to 8,000 power per oasis.
  • Gold Club: what do I get? Gold & servicesThe Gold Club costs 200 Gold once and lasts the whole world. It gives farm lists, the Oasis Raider, evasion, trade routes and the cropper finder.
  • Raiding oases for resources OasesFree oases collect resources over time. On this world each +25% bonus gathers 4,000 per hour, up to 80,000 per resource. Win a raid or attack to take them.
  • How do I conquer a village with chiefs? New villagesWin normal attacks with chiefs to lower the village's loyalty to 0. You need culture points and a free slot, and the village must have no Residence or Palace.
  • Gaul traps (Trapper) Defence & protectionGauls build traps in the Trapper. Each free trap catches one attacker before the fight; prisoners stay until the Gaul frees them or their side wins an attack on that village.
  • How do I find 9- and 15-croppers? (Cropper finder) OasesGold Club members can list 9- and 15-crop fields within 10, 20 or 30 fields, with the best crop oasis bonus nearby and the owner if taken.
  • Where can I see all troop details? Troops & trainingThe All troops page lists every unit of every tribe and the oasis animals. Click a troop for its stats, cost, training time, requirements and upgrade table.
  • What should I do in my first hour? Getting startedUpgrade all resource fields, build a Rally Point, Warehouse, Granary and Cranny, then raise the Main Building and start raiding oases. Use your 24 hours of beginner protection well.
  • Treasury BuildingsThe Treasury holds an artifact. You need level 10 for a small artifact and level 20 for a large or unique one, and one Treasury holds only one artifact.
  • How do I send troops? Attacking & raidingOpen Rally Point, Send troops, choose the units, type the target coordinates, pick the mission (reinforce, attack, raid, scout) and confirm.
  • How does scouting work? Attacking & raidingSend only scouts on a Scout mission. If at least one survives, you see the target's resources, troops, hero, wall level and how much the cranny hides.
  • How much do I steal, and what does the cranny protect? Attacking & raidingSurvivors take what the target has above its cranny protection, up to their carry capacity, split evenly between the four resources.
  • How do I use the combat simulator? Attacking & raidingThe simulator fights a battle with the real battle code without changing anything. Enter both armies and see the winner, losses, wall and building damage, and how much stronger you need to be.
  • Farm lists (Gold Club) Attacking & raidingWith the Gold Club, save up to 100 raid targets per list (10 lists) and raid them all with one click, or automatically every 15, 30, 60 or 120 minutes.
  • What do the artifacts do? EndgameArtifacts give strong bonuses. Small ones work in the village that holds them; large and unique ones work in all villages of the owner.
  • How do we win with a World Wonder? EndgameConquer a Natar World Wonder village, hold a construction plan in your alliance, and build the Wonder to level 100. The first alliance to do it wins the world.
  • Weekly Top 10, medals and Gold prizes Statistics & medalsEach week runs from Monday 00:00 UTC. The top 3 in five categories get a medal and 300, 200 or 100 Gold.
  • Raiding: how to make it pay Strategy & tipsRaid targets with little defence and lots of resources: empty oases and inactive players. Send just enough troops to carry the loot, and scout before you risk an army.

Getting started5

Your first hours, protection and the screens

Resources & fields8

Production, storage, crop, oases bonus

Buildings18

What each building does and when to build it

Troops & training10

Units, research, upgrades, training

Attacking & raiding13

Raids, attacks, scouting, siege, simulator

Defence & protection7

Walls, cranny, traps, reinforcements

Hero7

Training, skills, experience, revival

Oases5

Animals, looting and capturing oases

New villages7

Settlers, culture points, conquering

Market & trade5

Merchants, offers, NPC trade, Gold market

Alliance5

Founding, members, diplomacy, chat

Gold & services9

Gold Club, boosts, finish now, protection

Endgame5

Natars, artifacts, World Wonder

Statistics & medals4

Rankings, weekly Top 10 and prizes

Account & wallet6

Profile, avatar, wallet, token perks

Strategy & tips8

What works best, per tribe and per phase