Game guide
Results for “cranny”17
- How does the cranny work? Defence & protectionThe cranny hides 3.5% of your storage per level (35% at level 10) of each resource from raiders. Gauls hide twice as much, but never more than 35%.
- How much do I steal, and what does the cranny protect? Attacking & raidingSurvivors take what the target has above its cranny protection, up to their carry capacity, split evenly between the four resources.
- What should I do in my first hour? Getting startedUpgrade all resource fields, build a Rally Point, Warehouse, Granary and Cranny, then raise the Main Building and start raiding oases. Use your 24 hours of beginner protection well.
- Romans, Teutons or Gauls: which tribe is best for me? Troops & trainingRomans build faster and have strong infantry; Teutons have cheap troops that carry a lot and beat crannies; Gauls are the best defenders, the fastest, with a double cranny and traps.
- Simple defence rules Defence & protectionKeep a cranny, a wall and some defensive troops, spend your resources, and don't be the easiest target near your neighbours.
- A good build order for the first day Strategy & tipsFields first, storage and cranny next, then Main Building, Barracks and Embassy; use the protection time to grow and raid oases.
- Tips for Gauls Strategy & tipsDefend cheaply with Phalanx and traps, raid far with Theutates Thunders, and use your doubled cranny.
- How does scouting work? Attacking & raidingSend only scouts on a Scout mission. If at least one survives, you see the target's resources, troops, hero, wall level and how much the cranny hides.
- Playing defensively Strategy & tipsMake attacks on you unprofitable: high cranny, a good wall, mixed defensive troops, scouts at home, and an alliance that reinforces you.
- Common beginner mistakes Strategy & tipsFull storage, no cranny, attacking a player during protection, sending a hero alone, and too little crop are the most common mistakes.
- How does beginner protection work? Getting startedNew players are protected for 24 hours: nobody can attack, raid or scout their villages. Attacking, raiding or scouting another player ends your protection at once.
- Rally Point BuildingsYou need a Rally Point to send troops. Each level allows 5 outgoing troop movements at once, and higher levels let catapults aim at more buildings.
- Building requirements (what do I need first?) BuildingsMost buildings need other buildings first. This table lists every requirement; the empty-place page also shows what is "available later".
- Catapults: destroying buildings and choosing targets Attacking & raidingCatapults hit buildings after a won normal attack. What you can aim at depends on your Rally Point level; below level 3 they hit at random.
- How do I capture an oasis? OasesSend a normal attack (not a raid) with your hero to a free oasis within 3 fields of your village, kill every animal, and have a Hero's Mansion at level 10 or more.
- Natar attacks on players EndgameNatars attack players with 300 or more population, at most once a day. Their army is sized to your strength, so small players get small raids and strong players get big attacks.
- What do the artifacts do? EndgameArtifacts give strong bonuses. Small ones work in the village that holds them; large and unique ones work in all villages of the owner.
Getting started5
Your first hours, protection and the screens
Resources & fields8
Production, storage, crop, oases bonus
Buildings18
What each building does and when to build it
Troops & training10
Units, research, upgrades, training
Attacking & raiding13
Raids, attacks, scouting, siege, simulator
Defence & protection7
Walls, cranny, traps, reinforcements
Hero7
Training, skills, experience, revival
Oases5
Animals, looting and capturing oases
New villages7
Settlers, culture points, conquering
Market & trade5
Merchants, offers, NPC trade, Gold market
Alliance5
Founding, members, diplomacy, chat
Gold & services9
Gold Club, boosts, finish now, protection
Endgame5
Natars, artifacts, World Wonder
Statistics & medals4
Rankings, weekly Top 10 and prizes
Account & wallet6
Profile, avatar, wallet, token perks
Strategy & tips8
What works best, per tribe and per phase
