Game guide

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Results for “cranny”17

  • How does the cranny work? Defence & protectionThe cranny hides 3.5% of your storage per level (35% at level 10) of each resource from raiders. Gauls hide twice as much, but never more than 35%.
  • How much do I steal, and what does the cranny protect? Attacking & raidingSurvivors take what the target has above its cranny protection, up to their carry capacity, split evenly between the four resources.
  • What should I do in my first hour? Getting startedUpgrade all resource fields, build a Rally Point, Warehouse, Granary and Cranny, then raise the Main Building and start raiding oases. Use your 24 hours of beginner protection well.
  • Romans, Teutons or Gauls: which tribe is best for me? Troops & trainingRomans build faster and have strong infantry; Teutons have cheap troops that carry a lot and beat crannies; Gauls are the best defenders, the fastest, with a double cranny and traps.
  • Simple defence rules Defence & protectionKeep a cranny, a wall and some defensive troops, spend your resources, and don't be the easiest target near your neighbours.
  • A good build order for the first day Strategy & tipsFields first, storage and cranny next, then Main Building, Barracks and Embassy; use the protection time to grow and raid oases.
  • Tips for Gauls Strategy & tipsDefend cheaply with Phalanx and traps, raid far with Theutates Thunders, and use your doubled cranny.
  • How does scouting work? Attacking & raidingSend only scouts on a Scout mission. If at least one survives, you see the target's resources, troops, hero, wall level and how much the cranny hides.
  • Playing defensively Strategy & tipsMake attacks on you unprofitable: high cranny, a good wall, mixed defensive troops, scouts at home, and an alliance that reinforces you.
  • Common beginner mistakes Strategy & tipsFull storage, no cranny, attacking a player during protection, sending a hero alone, and too little crop are the most common mistakes.
  • How does beginner protection work? Getting startedNew players are protected for 24 hours: nobody can attack, raid or scout their villages. Attacking, raiding or scouting another player ends your protection at once.
  • Rally Point BuildingsYou need a Rally Point to send troops. Each level allows 5 outgoing troop movements at once, and higher levels let catapults aim at more buildings.
  • Building requirements (what do I need first?) BuildingsMost buildings need other buildings first. This table lists every requirement; the empty-place page also shows what is "available later".
  • Catapults: destroying buildings and choosing targets Attacking & raidingCatapults hit buildings after a won normal attack. What you can aim at depends on your Rally Point level; below level 3 they hit at random.
  • How do I capture an oasis? OasesSend a normal attack (not a raid) with your hero to a free oasis within 3 fields of your village, kill every animal, and have a Hero's Mansion at level 10 or more.
  • Natar attacks on players EndgameNatars attack players with 300 or more population, at most once a day. Their army is sized to your strength, so small players get small raids and strong players get big attacks.
  • What do the artifacts do? EndgameArtifacts give strong bonuses. Small ones work in the village that holds them; large and unique ones work in all villages of the owner.

Getting started5

Your first hours, protection and the screens

Resources & fields8

Production, storage, crop, oases bonus

Buildings18

What each building does and when to build it

Troops & training10

Units, research, upgrades, training

Attacking & raiding13

Raids, attacks, scouting, siege, simulator

Defence & protection7

Walls, cranny, traps, reinforcements

Hero7

Training, skills, experience, revival

Oases5

Animals, looting and capturing oases

New villages7

Settlers, culture points, conquering

Market & trade5

Merchants, offers, NPC trade, Gold market

Alliance5

Founding, members, diplomacy, chat

Gold & services9

Gold Club, boosts, finish now, protection

Endgame5

Natars, artifacts, World Wonder

Statistics & medals4

Rankings, weekly Top 10 and prizes

Account & wallet6

Profile, avatar, wallet, token perks

Strategy & tips8

What works best, per tribe and per phase