Game guide
Results for “hero skills”30
- Hero skills and points HeroYour hero gets 5 skill points at level 0 and 5 more per level. There are five skills: Attack, Defence, Attack bonus, Defence bonus and Regeneration, each up to 100 points.
- Hero's Mansion BuildingsTrain your hero here. At levels 10, 15 and 20 the village can hold one more oasis (3 at most).
- How do I get a hero? HeroBuild a Hero's Mansion, then choose one researched infantry or cavalry soldier at home: it becomes your hero. It costs twice the unit's price and 1.6 times its training time.
- How does my hero gain experience and levels? HeroThe hero gets experience equal to the upkeep of the enemies killed in its battles (a killed hero counts 6). Animals count too.
- Hero health and regeneration HeroIn a battle the hero loses as much health (in %) as its army loses troops. Health regrows 10% per day plus 5% per Regeneration point, times 100 on this world.
- My hero died. How do I revive it? HeroRevive your hero on the Hero page in its home village. It keeps its level and points; cost and time grow with its level.
- How does the hero fight? HeroThe hero fights with the army it travels with, like a strong extra unit, and its bonus helps only that army. A hero at home defends with the village troops.
- Hero and oases HeroYour hero is needed to capture oases, and fighting oasis animals is a safe way to earn hero experience.
- How do I capture an artifact? EndgameDestroy the Treasury of the village that holds it, then win a normal attack with your hero alive. Your attacking village needs an empty Treasury of level 10 (small) or 20 (large/unique).
- Which screens are there and how do I move around? Getting startedThe top buttons open the Village overview (fields), Village centre (buildings), Map, Statistics, Reports, Messages and Plus. The side menu has the Rally Point, Hero, Alliance, Chat, Gold pages and your profile.
- Crop and upkeep: who eats my crop? Resources & fieldsEvery point of population eats 1 crop per hour, every soldier eats its upkeep, and the hero eats 6. Crop consumption is not sped up on this world.
- How do I read reports? Attacking & raidingEvery battle, scouting, delivery, reinforcement and settling creates a report. It shows both armies, losses, loot, heroes, wall and building damage and notes.
- How do I capture an oasis? OasesSend a normal attack (not a raid) with your hero to a free oasis within 3 fields of your village, kill every animal, and have a Hero's Mansion at level 10 or more.
- Rankings and statistics Statistics & medalsStatistics ranks players by population, attack points, defence points and resources robbed, plus alliances, villages and heroes.
- Common beginner mistakes Strategy & tipsFull storage, no cranny, attacking a player during protection, sending a hero alone, and too little crop are the most common mistakes.
- How does scouting work? Attacking & raidingSend only scouts on a Scout mission. If at least one survives, you see the target's resources, troops, hero, wall level and how much the cranny hides.
- How do I give up an oasis? OasesOpen the Hero's Mansion and click Release next to the oasis. It becomes free again, and you can capture a better one.
- How does beginner protection work? Getting startedNew players are protected for 24 hours: nobody can attack, raid or scout their villages. Attacking, raiding or scouting another player ends your protection at once.
- What does server speed x100 mean? Getting startedOn this x100 world, production, building, training, research, celebrations, culture points and travel are 100 times faster than on a normal world. Crop eaten by population and troops is not faster.
- Where can I see exactly where my production comes from? Resources & fieldsClick a resource in the top bar or the Production table: the Production page lists base output per field level, every bonus, and crop consumption.
- How much does an oasis add to production? Resources & fieldsA captured oasis adds +25% (or +50% crop for a fertile oasis) of the village's base production of that resource. A village can hold up to 3 oases.
- Rally Point BuildingsYou need a Rally Point to send troops. Each level allows 5 outgoing troop movements at once, and higher levels let catapults aim at more buildings.
- Treasury BuildingsThe Treasury holds an artifact. You need level 10 for a small artifact and level 20 for a large or unique one, and one Treasury holds only one artifact.
- Building requirements (what do I need first?) BuildingsMost buildings need other buildings first. This table lists every requirement; the empty-place page also shows what is "available later".
- How fast do troops travel? Troops & trainingA group moves at the speed of its slowest unit. Travel time = distance / speed in hours, divided by the world's troop speed (x100 here).
- How do I send troops? Attacking & raidingOpen Rally Point, Send troops, choose the units, type the target coordinates, pick the mission (reinforce, attack, raid, scout) and confirm.
- Normal attack, raid, reinforcement or scouting: which one? Attacking & raidingA raid steals resources and both sides lose only part of their troops. A normal attack fights to the end and is needed for rams, catapults, chiefs and capturing oases.
- How is a battle calculated? Attacking & raidingTotal attack is compared with total defence. The stronger side wins; the weaker side's strength decides how many the winner loses.
- How do I use the combat simulator? Attacking & raidingThe simulator fights a battle with the real battle code without changing anything. Enter both armies and see the winner, losses, wall and building damage, and how much stronger you need to be.
- Where are my troops? (troop movements) Attacking & raidingThe Rally Point lists all movements with All, Incoming, Outgoing and Returning tabs. Click your own movement to see the exact troops and the haul.
Getting started5
Your first hours, protection and the screens
Resources & fields8
Production, storage, crop, oases bonus
Buildings18
What each building does and when to build it
Troops & training10
Units, research, upgrades, training
Attacking & raiding13
Raids, attacks, scouting, siege, simulator
Defence & protection7
Walls, cranny, traps, reinforcements
Hero7
Training, skills, experience, revival
Oases5
Animals, looting and capturing oases
New villages7
Settlers, culture points, conquering
Market & trade5
Merchants, offers, NPC trade, Gold market
Alliance5
Founding, members, diplomacy, chat
Gold & services9
Gold Club, boosts, finish now, protection
Endgame5
Natars, artifacts, World Wonder
Statistics & medals4
Rankings, weekly Top 10 and prizes
Account & wallet6
Profile, avatar, wallet, token perks
Strategy & tips8
What works best, per tribe and per phase
