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  • Culture points: how many do I need for a new village? New villagesEvery building level produces culture points each day. You need 2,000 for your 2nd village, 8,000 for the 3rd, 20,000 for the 4th and more after that.
  • How do I found a new village with settlers? New villagesTrain 3 settlers in a Residence or Palace at level 10, have enough culture points, and send exactly 3 settlers to an empty field.
  • How do I rename my village? BuildingsClick the village name (or the pencil) above the village picture, type a new name and press Save or Enter.
  • When should I found my next village? Strategy & tipsAs soon as you have the culture points and a Residence at level 10. More villages mean more production, more culture points and more troops.
  • How do I unlock new troops? (Academy research) Troops & trainingResearch a unit once in the Academy of a village; then that village can train it. Your first unit and settlers need no research.
  • Village types: 4-4-4-6, 9-croppers and 15-croppers Resources & fieldsEach piece of land has a fixed mix of 18 fields. Everyone starts on a 4-4-4-6; 9-croppers and 15-croppers have far more crop and are great for big armies.
  • My hero died. How do I revive it? HeroRevive your hero on the Hero page in its home village. It keeps its level and points; cost and time grow with its level.
  • What is onchainTRAVIAN? Getting startedA browser strategy game that follows the classic Travian 3.6 rules: grow villages, train troops, trade, fight and join an alliance. The world ends when an alliance finishes a World Wonder at level 100.
  • How does beginner protection work? Getting startedNew players are protected for 24 hours: nobody can attack, raid or scout their villages. Attacking, raiding or scouting another player ends your protection at once.
  • What should I do in my first hour? Getting startedUpgrade all resource fields, build a Rally Point, Warehouse, Granary and Cranny, then raise the Main Building and start raiding oases. Use your 24 hours of beginner protection well.
  • How do I get a hero? HeroBuild a Hero's Mansion, then choose one researched infantry or cavalry soldier at home: it becomes your hero. It costs twice the unit's price and 1.6 times its training time.
  • How do I conquer a village with chiefs? New villagesWin normal attacks with chiefs to lower the village's loyalty to 0. You need culture points and a free slot, and the village must have no Residence or Palace.
  • Can a village be destroyed? New villagesYes: if catapults bring a village's population to 0, it is razed. A capital, a player's last village, an artifact village and a World Wonder village cannot be destroyed.
  • Walls: City Wall, Earth Wall, Palisade Defence & protectionThe wall multiplies the defence of all troops in the village. Romans get +3% per level, Gauls +2.5%, Teutons +2%, and it grows on top of itself.
  • I see an incoming attack. What can I do? Defence & protectionThe Village overview shows a red alert with the time of the first attack. You can add defence, ask for help, spend or hide resources, or evade.
  • How does training troops work? Troops & trainingEnter how many units you want in the Barracks, Stable, Workshop or Residence and pay all at once. Units come out one after another; each building has its own queue.
  • Buying protection Gold & servicesBuy 24 hours of protection for 80 Gold. Only while you are not protected, and not within 8 hours after your last bought protection ended or after you attacked a player.
  • Weekly Top 10, medals and Gold prizes Statistics & medalsEach week runs from Monday 00:00 UTC. The top 3 in five categories get a medal and 300, 200 or 100 Gold.
  • News ticker: post a message for everyone Gold & servicesBook 1 to 6 hours on the scrolling news line at the top of every player's screen. The price per hour is shown on the page.
  • Which screens are there and how do I move around? Getting startedThe top buttons open the Village overview (fields), Village centre (buildings), Map, Statistics, Reports, Messages and Plus. The side menu has the Rally Point, Hero, Alliance, Chat, Gold pages and your profile.
  • Capital: what is special and how do I move it? New villagesYour first village is your capital. Only the capital can raise fields above level 10, it cannot be conquered or destroyed, and some buildings exist only there. Building a Palace in another village moves the capital.
  • Trade routes (Gold Club) Market & tradeWith the Gold Club, merchants deliver fixed amounts between your own villages 1, 2 or 3 times a day at a chosen hour (UTC).
  • Reinforcements: helping other villages and getting help Defence & protectionSend troops as Reinforcement to defend another village. They fight there until you withdraw them, and the host village feeds them.
  • Simple defence rules Defence & protectionKeep a cranny, a wall and some defensive troops, spend your resources, and don't be the easiest target near your neighbours.
  • How do I find 9- and 15-croppers? (Cropper finder) OasesGold Club members can list 9- and 15-crop fields within 10, 20 or 30 fields, with the best crop oasis bonus nearby and the owner if taken.
  • Player profiles Statistics & medalsA profile shows the player's avatar, tribe, alliance, rank, medals, protection, "About" text and villages.
  • Common beginner mistakes Strategy & tipsFull storage, no cranny, attacking a player during protection, sending a hero alone, and too little crop are the most common mistakes.
  • How do resource fields and production work? Resources & fieldsEach of your 18 fields produces one resource; every level produces more. Fields go to level 10 in normal villages and level 20 in your capital.
  • What happens when my crop runs out? Resources & fieldsWhen the granary is empty and net crop is negative, troops in the village die until consumption fits production. Reinforcements die first, then your own troops, the most crop-hungry first.
  • How much does an oasis add to production? Resources & fieldsA captured oasis adds +25% (or +50% crop for a fertile oasis) of the village's base production of that resource. A village can hold up to 3 oases.

Getting started5

Your first hours, protection and the screens

Resources & fields8

Production, storage, crop, oases bonus

Buildings18

What each building does and when to build it

Troops & training10

Units, research, upgrades, training

Attacking & raiding13

Raids, attacks, scouting, siege, simulator

Defence & protection7

Walls, cranny, traps, reinforcements

Hero7

Training, skills, experience, revival

Oases5

Animals, looting and capturing oases

New villages7

Settlers, culture points, conquering

Market & trade5

Merchants, offers, NPC trade, Gold market

Alliance5

Founding, members, diplomacy, chat

Gold & services9

Gold Club, boosts, finish now, protection

Endgame5

Natars, artifacts, World Wonder

Statistics & medals4

Rankings, weekly Top 10 and prizes

Account & wallet6

Profile, avatar, wallet, token perks

Strategy & tips8

What works best, per tribe and per phase